The system tries to emulate a First Impression, ie an impression based on only one dominant facet of personality as exposed at this specific moment, and not a full picture). In a case of a true clash or a true match, the outcome is more predictable (for example, a Sim who is self-assured will look at other self-assured Sims positively more often than other Sims IF on first encounter, that is the trait that stands out to them (ie if the system decides to look at this specific trait). ![]() However, this is not true for traits that truly clash, or traits that truly match. ![]() ![]() Sims may feel nicer towards some than others even for the same trait because there is a bit of chance left to this. Will Sims always see one trait the same way? No. On varying reactions about the same traits – Once that is done, it looks at your Sim’s traits – possibly focusing on one in particular that would drastically change the outcome with the other Sim’s trait under study (good or evil for example, or ‘loner’ in the case of another Sim who is ‘outgoing’, etc – it all depends on trait pairs) – and decides accordingly what possible First Impressions are available. Call it the dominant characteristic at that moment, that pops out to the other Sim. – It picks one trait to look at more closely. – The system looks at the newly encountered Sim’s CAS / Personality traits. – Sims meet each other, ie, use an introduction interaction. How the Impression Generation System Works -– The system, step by step This is on this concept of point of view VS hard truth that I built this mod – making impressions points of view and certainly not hard truths. Our differences enrich us, and what one person sees as annoying, another But justĪs a disclaimer, know that I advocate only respect between everyone. In the Sims, mean Sims occasional rejoice about the demise of others, so I believe this fits in. This is all in good fun and not meant to promote being judgemental or mean. a snob sim is more likely to find a childish sim to be immature, whereas a goofball sim will probably find them funny, a good sim might find them imaginative, etc etc.ĭisclaimer: Note that this mod has a positive and a negative counterpart to everything! No trait can be judged only negatively. a Loner sim could be seen as capable & independent (more likely judgment from similar personalities or positive sims), or as cold and distant (more likely for sims who are warm, people persons!) If we want realism, not all Sims should get along with every Sim right off the bat all the time! This mod is there to change that Sims get first impressions on each other based on their own trait and the other sim's traits, so it is never just random!Įxamples: - a cheerful Sim could likely be seen as 'annoying' by a loner or mean Sim, whereas an Outgoing, Bro or Good sim is more likely to see them as good company! The first impressions are visible as sentiments in the Sim Profile's relationship panel. It makes it so that when Sims meet for the First time, they'll develop First Impressions towards each other. Note:of you use RPO Charm and Chemistry, read its info regarding integration and function with First Impressions. First Impressions Updated March 2023 for the patch.
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